PlayStation App UX/UI Research Accessibility Design Multi-Device Ecosystem

PlayStation® Accessibility App — Multi-Device UX/UI Case Study

An end-to-end user research and accessible product design framework engineered across Desktop, Mobile, and Wearable platforms.

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1. UX/UI Case Study & Accessibility Architecture Overview


Full-scale visual breakdown of user research, empathetic personas, accessibility heuristics, user journeys, and wireframe flows.

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RESEARCH FOCUS

Empathetic Persona Journeys

ACCESSIBILITY

WCAG 2.1 Level AA Compliance

TARGET SYSTEMS

Playstation Interface Ecosystem
PS App 1
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Explore Full UX/UI Research & Process Documentation

Access complete qualitative research findings, empathy mapping, accessibility audits, and interactive testing protocols.

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2. Functional Interactive Prototypes & User Flows

Explore the live interactive Figma prototype flows across all supported hardware ecosystems.

PS App (for desktop & mobile app) – Accessibility tools: The idea of the MVP is that all the options can be selected according to the user’s taste and/or need, however I request that you please only select one option at a time when interacting with the prototype for its correct operation.

PS App (smartwatch app) – Remote accessibility tools for Playstation consoles: The idea of the MVP is that the main accessibility options can be selected according to the user’s need, such as remote use with the linked Playstation console.

Desktop Client

High-fidelity desktop experience optimized for large-display navigation, community management, and direct media library access.

Launch Desktop Prototype Flow

Mobile App

Compact mobile architecture engineered for on-the-go interactions, real-time matchmaking notifications, and immediate store purchases.

Launch Mobile Prototype Flow

Wearable Companion

Micro-interaction model mapping key biometric statistics, essential party voice overlays, and immediate trophy milestones directly to the wrist.

Launch Wearable Prototype Flow